The Black Reavers

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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The Actors Assemble
Part 1 of Act 1
  • One month has passed since the events of the Rolandus raid. While the invasion originally seems to favour the attacking chaos raiders, but the tide quickly turns when Girhen Blackreaver’s flagship, The Blackest Dawn is boarded by the Mentors Space Marines. The ship is destroyed and Girhen barely escapes his death, then calls the Black Reavers to retreat. This is just another botched operation and the Black Reavers are just about ready for a change in leadership…
  • With this backdrop, the heroes (if such can be said about followers of the ruinous powers) of the assault on Rolandus are called to meet with the self-proclaimed high priest of the dark gods, Jorham the Seeker. With them was also summoned Tarek, an aspiring champion who had his own moments of glory during the Rolandus assault. Within his shrine, Jorham reveals to the gathered heretics that he has received a vision from the gods, showing him five figures of dark fate who would bring a reckoning to the blind followers of the Corpse-emperor, a new black crusade. He believes that these five warriors in front of him are the figures from his omen. He then tells them that if the heretics are to fulfill their apocalyptic destiny, then they must first gather followers around them. To do so, as the characters are told, they must first kill Girhen Blackreaver to take his place and reform the Black Reavers into the first crusaders for the prophesied Black Crusade. But, realizing that the renegades are no match to defeat the Blackreaver on their own, he tells them they must first gain the support of Girhen’s three main lieutenants:
  • Niccolo of the Blood, champion of Slaanesh and political mastermind in the war band
  • Daikun the Techno-liche, not an actual member of the Black Reavers, but still indispensable to the renegades, as he is the High Armoury Master for the war band
  • and lastly, Rem the Skull Crusher, devotee of Khorne and former leader of the ‘Red Lighting’ war band that was defeated and subsumed into the Black Reavers.
  • After Jorham swears the loyalty of his congregation to the newly-invested champions of the dark gods, the champions split up to win the loyalties of the generals.
  • Tarek and Azazael, go to entreat the flamboyant Niccolo, who greets them from his gilded room, hazed with the strong narcotics that he has grown accustomed to. The champions, only slightly intoxicated by the drug-infused mists, begin to negotiate with Niccolo. To ensure the gold-armoured warrior’s ‘loyalty’, Azazael convinces Niccolo that they are working to for his ascension to leader of the war band, and that the champions with be his vassals in the coup against Girhen. Azazael plans that after Niccolo aids the warriors in slaying the Black Reaver, they will betray and assassinate him. Niccolo, seemingly taken in by the lies of Azazael and Tarek, tells them that to ensure the rebellion, they must eliminate some less-than-reliable subordinates within Niccolo’s power structure.
  • Meanwhile, Vesmeir, Cythrant, and Alpharius Long-gunner go to meet with the Techno-liche. Daikun, reluctant to leave his work for, in his opinion, such petty individuals, begrudgingly receives the visitors. Within seconds, Long-gunner manages to insult the heretek, who doses the uncouth weapons expert with a drug that activates the suspended-animation function of his Sus-an membrane implant. The other two, carful not to prevoke the annoyance of the cunning techno-liche, negotiate for his support in the coming coup. Daikun agrees to aid the heretics, provided they first aid him: he tells them to retreive an artifact from a heretek expedition on M’kuve the 2nd moon of Q’sal, that had suddenly gone silent. The champions readily agree.
  • The heretics regroup, then head to the training complex of the ship, where Rem had taken up residence. Knowing the wroth of a khornite towards any sorcerous figure, Cythrant agrees to wait outside the training room his the still suspended Long-gunner. The remaining heretics are challenged to a duel by Rem. While he proves dangerous to even the astartes present (being only a regular human with just bio-enhanced muscle structures), he if eventually overcome and almost beat to death. However, the renegades stop short of fatally wound him and offer him to join there cause. Rem readily agrees, as he was waiting for a chance to finally get revenge on Girhen for dishonoring him after conquering the Red Lighting. With the one general already loyal, the heretics prepare to win over the other two, one step at a time.
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Prelude to Slaughter
  • Four lieutenants to the legendary Renegade Astartes pirate captain, Girhen Blackreaver and his ‘Black Reavers’ war band, are drop podded to the imperial world Rolandus. These forward operatives include: Azazael, the renegade rogue trader; Vesmeir, heresy veteran Space Wolf Scout who turned to chaos after the disappearance of Russ; Alpharius Long-gunner, former Alpha Legionnaire who struck out on his own for personal glory and wealth (or did he…); and Cythrant, astartes Sorcerer hailing originally from the Red Corsairs, but now part of the Black Reavers.
  • The advance team’s job is to fight to the main shield generator of the region, disable it, and allow the rest of the war band to join the raid.
  • As they exit the drop pod, they heretics are immediately under fire from a platoon of the Local PDF forces. The PCs make quick work of the lasgun wielding levies.
  • As the team scouts ahead they come across a guard post, hunkering down for the chaotic assault. Being the Wolf scout he is, Vesmeir charges in with his shotgun blazing. Alpharius gleefully joins in, blasting away at the Guardsmen Squads with his heavy bolter, leaving the others no choice but to join in on their more… enthused comrades. Half an hour and several bloody corpses later the heretics have destroyed the horribly out-performed guardsmen protecting the bunker. Azazael, successfully attempts to hack a data-port in the bunker, learning the location and basic layout of the shield compound. He also learns another important piece of information, and interdiction force from the Mentors Chapter of space marines has just entered orbit of Rolandus and has deployed drop-strikes. With that, the heretics take some respite in the bunker for the night.
  • The next morning, the heretics make a b-line to the shield-generator complex. Nearly half way there, they detect an ambush from a decimated Mentors tactical squadron. Turning the tables on the loyalist scum, the cultist attack the three Space marines awaiting them. Azazael proves the worth of mortal traitors by slaying a marine almost single-handedly. The ruinous gods ignore the sorcerer, Cythrant with all his attempts to cast his spells, but learns the value of a force weapon by literally burning the soul out of a space marine. The last space marine falls to Vesmeir’s chainsword and Alpharius’ heavy bolt-fire. The traitors have no time to celebrate this victory, as they realize as they see the the fiery trails of drop pod descending off, in the short distance. With that knowledge, the heretics redouble their haste to the objective.
  • When the renegades finally reach the shield generator, they are greeted by a massive gruard platoon. Initial attacks do little to faze the defenders, as their numbers are just too much! However, Vesmeir and Alpharius rise to the occasion, Vesmeirs grenade attacks shredding less armoured soldiers, while Long-gunner’s heavy flamer literally melts the flesh of the more armoured masses. They then storm the main generator building and kill the defending guardsmen and astartes, then demolish the shields by overloading the generators. The space marines begin a final attack to try to kill the heretics, but the beleaguered renegades are saved by the drop forces lead by Black Reaver general and champion of Slaanesh, Niccolo of the blood. With that the enemies in the complex are killed, and the heretics begin to make a name for themselves amongst the motley ranks of the chaotic Black Reavers.
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